Playtest Results



Playtest for IF

Date: 03/06/2019

First Playtest (Daniel Han -> Tester)

Response:

  • Structured, cohesive story
  • Emotional connection between two protagonists present
  • Interaction and dialogue between two protagonists felt somewhat off and jaded
  • Some of the choices appeared to be trying to guide the player to certain locations that were never mentioned before to the player.

Action:

  • Work on making dialogue more casual and emotional between two protagonists
  • Add in subtle clues to help player understand their choices better before presenting them

Second Playtest (Juun Li -> Tester)

Response:

  • There were many choices which gave the player a sense of freedom
  • Strong interaction between the two protagonists
  • There was a stronger sense of character emphasis rather than plot emphasis
  • Choices have the player more emotionally attached with Miranda and have them wanting to try out the other options once Miranda dies to try to save her
  • Initial one choice structure which leads up to the main fork in the road of choices proved effective in setting the story

Action:

  • Work more on building a heavier emotional connection between the two protagonists

Common Themes:

  • Emotion present between two protagonists
  • Structured story

Get Love in a Savage Land

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