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Devlog
HeadBlaster (Shmup Project)
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Devlog
HeadBlaster Postmortem: Struggles and Future Revisions
September 30, 2019
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Consc
Development Process: HeadBlaster Presentation: Presentation Character Design/Theme- In considering what would be a more unconventional and jarring theme for a traditional Shmup game, I rolled the id...
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Research
September 20, 2019
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Consc
Celeste - Research Right from the get go, it is very fascinating to see how the buttons and menu work in such a smooth and fluent fashion, making using the touch controls satisfying. Furthermore, the...
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Exercises
September 16, 2019
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Consc
2.7 Premise: Risk: The Premise for Risk is that two-six world leaders struggle for control over regions of the world, such as countries in Africa or Europe. They can take over countries or engage in w...
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Game Design Workshop Responses
September 16, 2019
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Consc
GDW Chapter 4: Working with Dramatic Elements Fuller intrinsically explains the concept of Challenge and how challenge is not simply the basic idea of giving players a hard level to complete. Indeed,...
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