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HeadBlaster (Shmup Project)

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Devlog

  • HeadBlaster Postmortem: Struggles and Future Revisions
    September 30, 2019 by Consc
    Development Process: HeadBlaster Presentation: Presentation Character Design/Theme- In considering what would be a more unconventional and jarring theme for a traditional Shmup game, I rolled the id... Continue reading
  • Research
    September 20, 2019 by Consc
    Celeste - Research Right from the get go, it is very fascinating to see how the buttons and menu work in such a smooth and fluent fashion, making using the touch controls satisfying. Furthermore, the... Continue reading
  • Exercises
    September 16, 2019 by Consc
    2.7 Premise: Risk: The Premise for Risk is that two-six world leaders struggle for control over regions of the world, such as countries in Africa or Europe. They can take over countries or engage in w... Continue reading
  • Game Design Workshop Responses
    September 16, 2019 by Consc
    GDW Chapter 4: Working with Dramatic Elements Fuller intrinsically explains the concept of Challenge and how challenge is not simply the basic idea of giving players a hard level to complete. Indeed,... Continue reading
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