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Devlog
Sashimi Train
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Devlog
Design Process & Playtest
January 28, 2020
by
ysong
Design Process & Playtest: Our task was to create a 10 second game in any format. Therefore the only restriction we have was a time limit. Since the game is short, we were inspired by a Whac-A-Mole me...
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Postmortem
January 27, 2020
by
ysong
Summary: For this game, our goal was to design a game where the core game experience was comprised of only 10 seconds. As such, we came up with the idea of a point and click game where players can ho...
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