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Sashimi Train

Sashimi Train

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Devlog

  • Design Process & Playtest
    January 28, 2020 by ysong
    Design Process & Playtest: Our task was to create a 10 second game in any format. Therefore the only restriction we have was a time limit. Since the game is short, we were inspired by a Whac-A-Mole me... Continue reading
  • Postmortem
    January 27, 2020 by ysong
    Summary: For this game, our goal was to design a game where the core game experience was comprised of only 10 seconds. As such, we came up with the idea of a point and click game where players can ho... Continue reading
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